Combat and AI

(Soldier & Golem) beat (Cavalry & Flyers)

(Cavalry & Flyers) beat (Archer & Mage)

(Archer & Mage) beat (Soldier & Golem)

Unconfirmed, but I believe that there are both offensive and defensive bonus's when facing the counterpart to the unit type.

Troop AI

Soldiers- Will automatically retaliate once in combat per round. Will target counterpart but will attack from directly next to target instead of from a diagonal (similar to the way a pawn attacks in chess), which would prevent the cavalry from counterattacking.

Archers- Will target other archers before other types of units.

Cavalry- Will target archers as first priority. When attacking using AI Cavalry will never attack from two spaces away, even though it prevents counterattack. Sometimes this will prevent the cavalry from making an attack because they are too far away.

Flyers- Enemy units cannot retaliate against an attack made by Flyers

Mages-

Golems-

If any information here is incorrect please memo the page. AI may change over time as updates are patched in.

Bodeen 18:05, February 12, 2012 (UTC)