NPC Factions

In this section I will talk about some characteristics of the different factions found throughout the maps in Knights of the Sky. The NPC Factions sometimes have patterns of characteristics that they commonly use, such as unit types, the number of units controlled by their heroes (leadership per regiment), etc.

Definitions:

Soldiers/Unit: This refers to the total 'population' or 'soldiers' held within each individual regiment or unit. This does not mean that there are 460 'cavalry' (example) per hero/unit/regiment, T1 cavalry require 3 soldiers (or population) per troop. For example, a unit with 480 soldiers worth of cavalry would actually be 160 cavalry.

Rating: This is a system I have come up with to try and calculate the tougher opponents, and therein the factions that generally give more exp. (Equation: Max Soldiers*Regiments*level*1.#(Tier of units)/100) My equation has no bearing, does not actually relate to ingame equations and simply is a means to try and track difficulty levels, as well as exp.

Sierra Taira
Federal Unit Type NPC Factions

Baaku Bloodhunters
Area- Sierra Taira

Baaku Watersnakes
Area- Sierra Taira

Feldan Sentry
Area- Sierra Taira

Feldan Miner
Area- Sierra Taira

Feldan Coalition
Area- Sierra Taira

Feldan Poacher
Area- Sierra Taira

Feldan Rebel Army
Area- Sierra Taira

Feldan Messenger
Area- Sierra Taira

Federal Rebels
Area- Sierra Taira

Imperial Unit Type NPC Factions

Imperial Tracker
Area- Sierra Taira

Tip: Use Soldiers/Golems to take on the highest level of Imperial Trackers for easy wins and exp.

Imperial Scout Force
Area- SIerra Taira

Beastman Deserter
Area- Sierra Taira, Landmark: Snowfield Ruins

Titan's Fist Surrounding Area Defense Factions

Welkin Honorbound
Area- Sierra Taira, near Titan's Fist Capital City

Titan's Shields
Area- Sierra Taira, Near Titan's Fist Capital City